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THE CONTENDERS
Assassin's Creed HD
Gameloft managed to drop our jaws with the mobile iteration of Assassin's Creed. Featuring the wall-scaling, rooftop-leaping, swashbuckling gameplay of its console cousin, Assassin's Creed HD is great news for gamers looking for a fuller, more hardcore experience on mobile phones.
Boom Blox
Steven Spielberg's Boom Blox was a surprise hit on the Wii in 2009, wowing everyone with it's accessible and devilishly addictive puzzle based gameplay. The mobile version was also great, with separate versions for Java and N-gage. You had to launch a ball to knock over different kinds of blocks (exploding blocks time-bombs, chemical blocks) to score points. This is way more fun than it sounds, trust me. The short, addictive puzzles made Boom Blox ideal for on-the-go gaming, and the level editing tools in the N-gage version were also a good step towards UGC on the mobile platform.
Metal Gear Solid Mobile (N-Gage)
The first truly heavyweight license (other than the disappointing FIFA 09) to make its way to the N-gage, Snake's first outing on NOKIA's platform was an exceptional game in every way. Featuring the best graphics on the N-Gage yet, the trademark MGS gameplay translated surprisingly well to the miniscule screen and controls of the mobile phone. It also featured some neat uses of the mobile phone camera – where you could point the camera at any real-world object to choose a texture for Snake's camo-suit. Let's hope the success of MGS mobile encourages other publishers to bring great franchises to N-gage. GTA mobile? We can hope.
Spore Origins (iPhone)
Basically just the cell stage from Will Wright's PC hit Spore, Spore Origins was an engaging mobile game that also added a feature where you could upload your creations from the mobile version and then download them for use in the PC game – a cool idea which shows how integration between platforms can be implemented in interesting and relevant ways. The iPhone version featured the best controls – you guided your creature by simply tilting your phone, and the coolest feature, where you could click any photo and use it as a texture for your creature's skin.
BOSSFIGHT MOBILE GAME OF THE YEAR 2008
Reset Generation (N-Gage)
Reset Generation energized the N-Gage platform with its insane multiplayer gameplay, crazy power-ups and weaponry, and cast of colourful characters – perhaps the funniest and most challenging multiplayer strategy game since Worms. It was a lovingly crafted parody and homage to the cult of gaming, featuring caricatured versions of videogame superstars such as Mario, Master Chief, Lara Croft and Sonic spewing ridiculous lines such as “I plumber! I fix toilet, I save princess!”.
All this would be of no use if Reset Generation wasn't a good game – but it is just that, and much more – it's a genuinely great game. Featuring a host of game mechanics that were completely original, this is a strategy game that is challenging, fun and truly hardcore, belying its cutesy-pie graphics. Perhaps the greatest tribute to Reset Generation is that we can't quite say “It reminds us of X game or Y game”. In an age of me-too game designs, that's praise of the highest order.
Importantly, you could play on your mobile against a friend who was playing on a web browser – the cross-platform multiplayer gameplay making sure that the game wasn't limited to people who owned an N-Gage compatible phone – a farsighted and laudable move from NOKIA. Reset Generation released in August. We're still playing it. Word.
Here's our original review of Reset Generation – where we tell you in detail why it's so special.
Popcap games makes the world's most addictive, insanely fun games. Sorry Maxis. Sorry Blizzard. I'm afraid these guys are numero uno.
The cause of this rant is Peggle. A devilishly simple looking game, in which you drop a small ball into a playing board that consists of coloured pegs arranged in various patterns, sort of like a pachinko board. The aim of the game is to drop the ball in such a way that you clear all the pegs of a particular colour. It sounds simple. It is simple. But I challenge you to stop playing.
Within minutes, you'll be figuring out angles, using power ups, biting your nails, and fervently 'willing' the ball to drop in a favourable way. You'll be humming the tunes, ogling the cutesy-pie graphics, and cursing the evil geniuses who designed this mind-virus.
This isn't the first time popcap has done this to me. I've been, at various points in time, addicted to Zuma, Insaniquarium, and Bejewelled. I hate these people. It's all Popcap's fault.
Insaniquarium is actually a game where Popcap has managed to make fish-feeding a fun activity! The whole game revolves around the rather goofy and silly premise of keeping all the fish in your aquarium well-fed and happy. By clicking. That's it. Clicking, Like Diablo. Only crazier. You'll have to manage carnivorous fish that eat the herbivorous fish, you'll have to manage resources by allowing the fish themselves to generate pearls – which convert to cash to buy more food. And of course, you'll have to defend your fish from aliens that sudddenly appear in the tank. You heard me right. Aliens.
Many of you may have played a clone of Bejewelled – the classic match-3-gems-in-a-row puzzle. If so, you'll understand how Popcap games are – simple to learn, impossible to stop playing. It's a formula they seem to have mastered better than any other developer. In fact, in the midst of typing this article, I briefly went over to popcap's web site for 'just a few' rounds of Peggle! The masterly design, superb, pleasing production values, and finely-tuned gameplay makes their games unique, even in the highly competitive world of casual gaming. They're like the Pixar of casual gaming – showing repeated successes and spawning countless inferior imitators.
Popcap also makes these games available free to play on popcap.com. You'll need to install a small plug-in, and you're all set to play some of the finest games ever made. Just don't blame me for the loss in productivity!
In a world where the heavyweight and 'hardcore' games get all the fancy media coverage, the contribution of casual games is often overlooked. Tetris continues to be among the world's most played games. In fact, often people have said to me “Nah – I don't play games. Just Tetris.” Just Tetris? Think about that.
Companies like Popcap continue to draw millions of new users, and generate huge dollars for the industry. By making their games available on almost every available platform – Bejewelled and Zuma are available on PC, web browser, mobile, and even XBOX live arcade – they ensure that huge numbers of casual users become fans of gaming. A significant number of these will then experiment with hardcore titles, and who knows, they may even end up being chainsaw addicts on Gears of War.
But it would all have started with Peggle. Or Zuma. And it would all be Popcap's fault.
Ok – this one's a rant against those of you who mock my puny XBOX live gamerscore. Don't laugh. You know who you are ;)
I admit, I myself often feel a bit, how do i put this, inadequate when I look at my rather modest points and achievements tally, when compared to the mighty achievements of those on my friends list. It isn't a happy feeling. It slowly, mockingly, goads me to play more XBOX games. It implores me to spend more time on Forza Motorsport 2. It pleads with me to explore every corner of GTA 4. It makes me want to complete every time trial in Braid. But even that isn't enough.
Because, you see, that is the sorry plight of the multi-platform gamer.
Thanks to my line of work, combined with personal inclinations, of course, I game on a wide variety of platforms. All the current gen (or is it still next-gen? I'm confused) consoles – XBOX 360, PS3 and Wii. The PC is also a regular – being so close to me throughout the day that games (namely, Peggle. Curses) is only a click away. Add to this a gaggle of handhelds – the PSP, DS, and my N-Gage compatible mobile phone that also plays Java games. And I haven't even begun on the emulated retro classics I dog from time to time.
While this no doubt makes it sound like I am a super-fortunate guy who spends every waking minute playing games on every conceivable platform, sadly it isn't true. I spend about the same amount of time (even less, I would hazard), as any mid-core gamer does. It's just that my time is divided across so many platforms. Leading, naturally, to a puny looking list of completed games on each individual one. Which is no doubt the cause of much merriment and amusement to my fellow gamers on XBOX live, or on N-Gage arena. But never mind them, I say.
So here I am, with gaming experience that is impressive in breadth but perhaps lacking in depth when compared to the guys who have played every single C and C game. Or every character in every instalment of Mortal Kombat. Or guys who have played Counter-Strike longer than some people have lived. Which means I get pwned more often than not when pitting my skills against them.
But I love this. And wouldn't have it any other way.
For me, the sheer wonder of discovering new gameplay ideas, characters and worlds is the draw. Sure, I enjoy the challenge of playing a testing, exciting game, but I'm not a completionist. When faced with an insurmountable difficulty spike in a game, I'll try once, twice, thrice. And then, I'll probably switch my attention to something else. In the past couple of years, the only games I've actually really finished are Bioshock, Halo 3, God of War (PSP) and Mass Effect. But I've played more than half the major releases on every platform in the same period.
Do I regret it? Actually, a bit. It would have been nice to have finished more games. But the truth is, given the kind of time on my hands, I'm glad I get to play and experience the joy of so many different kinds of games across platforms – which gives me a great bird's eye of where the industry is heading creatively.